Warhammer Online: Age of Reckoning News & Articles

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Neues Interview

Interviews | Dec. 18, 2007 (6 months, 2 weeks ago) | von Phayder | via www.warcry.com | Filed in Warhammer Online: Age of Reckoning

Auf der englischsprachigen Website von Warcry.com standen erneut Associate Producer Josh Drescher und Senior Designer Justin Webb Rede und Antwort. Unter anderem sprechen sie über die weitere Verzögerung der Veröffentlichung und warum dies nur zum Vorteil für den Spieler werden kann sowie die Wichtigkeit von Individualität in einem Onlinespiel.

Hier ein kurzer Auszug aus dem Interview:

Warcry wrote:

WarCry: Your big headline recently was the decision to push back launch. This is not the first time WAR has been delayed. Why do you believe this release date is one players can expect you to meet?

EA Mythic: MMORPG fans have come to expect top tier titles to launch smoothly with finished, highly polished content across the board. This second adjustment of the launch date is intended to give us the time we need to make sure we deliver a product that meets those expectations. We're all but finished with feature and system integration right now, but Mark Jacobs (Lead Designer and GM of our studio) wanted to give us months, rather than weeks, to polish, balance and tighten things up prior to launch. As a result, between the December relaunch of the WAR Beta and the second quarter launch of the game, we're going to be able to focus the entire team on making sure everything feels perfect, looks perfect and plays in a way that will blow gamers away.

Hier gehts zum vollständigen Interview.

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